package mercurows.bocek;

import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;

public class SoundRegistry {
    public static final DeferredRegister<SoundEvent> SOUNDS = DeferredRegister.create(ForgeRegistries.SOUND_EVENTS, Bocek.MOD_ID);

    public static final RegistryObject<SoundEvent> BOW_PULL1 = SOUNDS.register("bow_pull1", () -> new SoundEvent(new ResourceLocation(Bocek.MOD_ID, "bow_pull1")));
    public static final RegistryObject<SoundEvent> BOW_PULL2 = SOUNDS.register("bow_pull2", () -> new SoundEvent(new ResourceLocation(Bocek.MOD_ID, "bow_pull2")));
    public static final RegistryObject<SoundEvent> BOW_PULL3 = SOUNDS.register("bow_pull3", () -> new SoundEvent(new ResourceLocation(Bocek.MOD_ID, "bow_pull3")));
    public static final RegistryObject<SoundEvent> BOW_PULL4 = SOUNDS.register("bow_pull4", () -> new SoundEvent(new ResourceLocation(Bocek.MOD_ID, "bow_pull4")));
    public static final RegistryObject<SoundEvent> BOW_PULL5 = SOUNDS.register("bow_pull5", () -> new SoundEvent(new ResourceLocation(Bocek.MOD_ID, "bow_pull5")));

    public static final RegistryObject<SoundEvent> BOW_LOOSE1 = SOUNDS.register("bow_loose1", () -> new SoundEvent(new ResourceLocation(Bocek.MOD_ID, "bow_loose1")));
    public static final RegistryObject<SoundEvent> BOW_LOOSE2 = SOUNDS.register("bow_loose2", () -> new SoundEvent(new ResourceLocation(Bocek.MOD_ID, "bow_loose2")));
    public static final RegistryObject<SoundEvent> BOW_LOOSE3 = SOUNDS.register("bow_loose3", () -> new SoundEvent(new ResourceLocation(Bocek.MOD_ID, "bow_loose3")));
    public static final RegistryObject<SoundEvent> BOW_LOOSE4 = SOUNDS.register("bow_loose4", () -> new SoundEvent(new ResourceLocation(Bocek.MOD_ID, "bow_loose4")));

}
